fixed music volume being incorrectly set to a low value after watching the intro cinematic on a new game human AI will now use a greater variety of hulls in ship design fix AI ship refits switching to default "Troop Carrier" role fix multiple things wrong with bombardment of landed fleets fix bombardment runs ending prematurely in some cases due to a logic error Invalid combats will be cleared from combatmanager's active combat state now. fix apparently rare instance of invalid space combat present on startup causing a softlock. fix several instances of crashing with new fleet PIP visualization code postcombat in 0.3.75 with nullcheck for ShipVisController Today's patch includes all of the below separate prior updates from the Validation branch.įinally, thank you again for all your continued support and feedback on Terra Invicta during this Early Access period! We'd love to continue hearing any comments, suggestions, or reviews. If you'd like to participate in testing, you can opt in by right clicking on Terra Invicta in your steam library, then clicking BETAS in the menu, and then selecting the Validation branch. Once they're working, they'll be available first on our Validation branch on Steam if you'd like to give them a try. We're planning to get to work on several new features and AI improvements in the coming builds. Please see below for the full contents, representing several versions of improvements from the testing process. Players must explore unique environments and interact with interesting characters to uncover mysteries of the past.Hi everyone! We've got a host of new stability and performance improvements for you in today's patch. Nova, in the meantime, is separated from the rest of his people and must navigate an alien world to find them. Their two worlds collide after a mysterious spacecraft crash-lands in Earthborn territory and Terra is asked to investigate. The game follows the stories of Terra, an Elder Earthborn landkeeper, and Nova, a youthful Starborn inventor as they explore their respective environments and interact with the people in their communities. Set on Earth in the far distant future, this 2-player cooperative platformer explores what first contact between Indigenous and Settler peoples might look like thousands of years from now. "Best Emerging Digital or Interactive Work"
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